A Treacherous Getaway

A Birthday Gathering of Deception &
Faithful Alliances In The Woods

āš”ļø Trust No One. Suspect Everyone.

The Invitation

You Have Been Invited

By Order of the Host
You are cordially invited to step across the threshold of my castle and enter a world where trust is a currency and betrayal is the law of the land. But heed this warning before you pack your bags:

By the powers vested in the shadows, your game has already begun. It is with a heavy heart—or perhaps a wicked smile—that I must inform you that once you enter these gates, survival is not guaranteed.

You will face a choice. Will you walk among the Faithful, or will you be chosen to operate as a Traitor?
DENNIS

You are cordially invited to celebrate a momentous milestone under a cloud of utmost secrecy. Prepare yourself for a weekend where trust is a luxury, and everyone is a suspect.

"Driven by greed, bound by deception. Will the Faithful uncover the threat, or will the Traitors take it all?"

When: [Insert Date & Time Here]
Where: [Insert Venue/Location Name] [Insert Date & Time Here]
Where: [Insert Venue/Location Name]

The Game

Ready to find the traitor(s)?

The Traitors Game Concept

Upon arrival, a select few among you will be secretly tapped on the shoulder to become The Traitors. The remaining guests will be The Faithful.. The remaining guests will be The Faithful.

The Cycle

The Castle Grounds

Ready to book your lodging?

The Traitors Game Concept

Our sanctuary (and psychological battleground) for the weekend is located at the estate. Please ensure you know your room assignments upon arrival.

Check-in: [Insert Time]
Check-out: [Insert Time]
Dress Code: Smart gothic casual, cloaks encouraged but optional for dinner. Bring activewear for daytime missions. [Insert Time]
Check-out: [Insert Time]
Dress Code: Smart gothic casual, cloaks encouraged but optional for dinner. Bring activewear for daytime missions.

The Code of Conduct

Ready to play?

The Traitors Game Concept

To preserve the magic and paranoia of the game, all players must adhere to the following laws:

  1. Absolute Secrecy: If you are selected as a Traitor, you must never reveal your identity to anyone outside the Traitors' tower. If you are selected as a Traitor, you must never reveal your identity to anyone outside the Traitors' tower.
  2. No Meta-Gaming: Conversations about the game should happen in public spaces unless you are actively plotting in secret. No text messaging secret alliances! Conversations about the game should happen in public spaces unless you are actively plotting in secret. No text messaging secret alliances!
  3. The Dead Do Not Speak: Once "murdered" or "banished", you become a ghost. Ghosts can watch the drama unfold but cannot share insights or clues. Once "murdered" or "banished", you become a ghost. Ghosts can watch the drama unfold but cannot share insights or clues.

The Armory Logs

Keep up with recent insights, host warnings, and historical decrees passed down from the tower archives before the game begins.

Blog Image
Posted by Dennis • July 13

Untold Chronicle Title

Click here to pen your new warning to the assembly...

Dark Castle gates
Posted by The Host • July 11

A Warning to the Faithful

The daggers are being polished as we speak. As you prepare your traveling cloaks, remember that the person you share a car ride with might just be the one who cuts your game short on Night One. Sleep with one eye open.

Bounty & Extras

Got questions? Here is what else you need to know: