A Birthday Gathering of Deception & Faithful Alliances In The Woods
āļø Trust No One. Suspect Everyone.
The Invitation
You Have Been Invited
By Order of the Host
You are cordially invited to step across the threshold of my castle and enter a world where trust is a currency and betrayal is the law of the land. But heed this warning before you pack your bags:
By the powers vested in the shadows, your game has already begun. It is with a heavy heartāor perhaps a wicked smileāthat I must inform you that once you enter these gates, survival is not guaranteed.
You will face a choice. Will you walk among the Faithful, or will you be chosen to operate as a Traitor?
DENNIS
You are cordially invited to celebrate a momentous milestone under a cloud of utmost secrecy. Prepare yourself for a weekend where trust is a luxury, and everyone is a suspect.
"Driven by greed, bound by deception. Will the Faithful uncover the threat, or will the Traitors take it all?"
When: [Insert Date & Time Here] Where: [Insert Venue/Location Name] [Insert Date & Time Here] Where: [Insert Venue/Location Name]
The Game
Ready to find the traitor(s)?
Upon arrival, a select few among you will be secretly tapped on the shoulder to become The Traitors. The remaining guests will be The Faithful.. The remaining guests will be The Faithful.
The Cycle
Missions: Together, we will compete in challenges to build a prize pot (or rewards for the party!). Together, we will compete in challenges to build a prize pot (or rewards for the party!).
The Round Table: Every evening, we gather to debate, accuse, and banish who we believe is a Traitor. Every evening, we gather to debate, accuse, and banish who we believe is a Traitor.
The Night: While the Faithful sleep, the Traitors will meet in secret to "murder" one Faithful player, removing them from the game. While the Faithful sleep, the Traitors will meet in secret to "murder" one Faithful player, removing them from the game.
The Castle Grounds
Ready to book your lodging?
Our sanctuary (and psychological battleground) for the weekend is located at the estate. Please ensure you know your room assignments upon arrival.
Check-in: [Insert Time] Check-out: [Insert Time] Dress Code: Smart gothic casual, cloaks encouraged but optional for dinner. Bring activewear for daytime missions. [Insert Time] Check-out: [Insert Time] Dress Code: Smart gothic casual, cloaks encouraged but optional for dinner. Bring activewear for daytime missions.
The Code of Conduct
Ready to play?
To preserve the magic and paranoia of the game, all players must adhere to the following laws:
Absolute Secrecy: If you are selected as a Traitor, you must never reveal your identity to anyone outside the Traitors' tower. If you are selected as a Traitor, you must never reveal your identity to anyone outside the Traitors' tower.
No Meta-Gaming: Conversations about the game should happen in public spaces unless you are actively plotting in secret. No text messaging secret alliances! Conversations about the game should happen in public spaces unless you are actively plotting in secret. No text messaging secret alliances!
The Dead Do Not Speak: Once "murdered" or "banished", you become a ghost. Ghosts can watch the drama unfold but cannot share insights or clues. Once "murdered" or "banished", you become a ghost. Ghosts can watch the drama unfold but cannot share insights or clues.
The Armory Logs
Keep up with recent insights, host warnings, and historical decrees passed down from the tower archives before the game begins.
Posted by Dennis ⢠July 13
Untold Chronicle Title
Click here to pen your new warning to the assembly...
Posted by The Host ⢠July 11
A Warning to the Faithful
The daggers are being polished as we speak. As you prepare your traveling cloaks, remember that the person you share a car ride with might just be the one who cuts your game short on Night One. Sleep with one eye open.
Posted by ā¢
Untold Chronicle Title
Click here to pen your new warning to the assembly...
Bounty & Extras
Got questions? Here is what else you need to know:
Food & Drink: Expect hearty meals fit for a Scottish manor. Settle in at the barābut keep an eye on your chalice. Expect hearty meals fit for a Scottish manor. Settle in at the barābut keep an eye on your chalice.
Gifts: Your presence and commitment to full chaotic deception is gift enough! If you wish to bring something, a bottle of your favorite potion (wine/spirits) for the round table is perfect. Your presence and commitment to full chaotic deception is gift enough! If you wish to bring something, a bottle of your favorite potion (wine/spirits) for the round table is perfect.
šļø
Tower Authentication
Enter the Master passcode to unseal the archives and alter reality.